I’ve been watching you from afar. Studying your moves.
I return to you now, at the turn of the tide, to offer you film reviews.
I’ve been watching you from afar. Studying your moves.
Now there’s a sight to chill the bowels of the British government: the entirety of 221b up in arms.
Awww. Look who’s jealous of a cute little kitty. :3
makes ipswich look almost nice…
i swear its been moved since this picture
Yeah, they revamped that entire area about two years ago.
I’m related to the man himself. ^_^
Come on. I’ve watched more than enough Doctor Who episodes that surviving an invasion of the extra terrestrial variety can be survived through:
-The offering of Jelly Babies as a token of peace
-giving bitches the sonic
-Reminding them of the cool-ness of bow ties
And if all else fails, I play out the ending of “The Eleventh Hour” and MAKE them leave.
That is all.
I need to write up my thoughts before they leave my brain forever, so I’ll get started quickly, firstly with the positives.
One of the major elements of this new MMO Bioware was driving was the story, which is pretty noticeable considering every video they release involves them mentioning “The new story-driven MMO”. You see, this game has drawn from Bioware’s heritage of stories, good and bad, and thrown them into the MMO formula, and by god they made it work. Never before have I cared so much about my character, her choices, her surroundings, and everything that happens to her. My Jedi Consular wasn’t just a blank class that ran around collecting quests and not caring, she was a character, with a personality, preferences, moral standings and a firm belief in friendship, as shown by my massive respect from Qyzen Fess, my companion character. This has completely changed the MMO genre in that it is a fantastic departure from blank characters, and that has been missing for quite some time.
Companion character’s are also vital to your playing experience. They manage professions, gathering, and are an extra hand when fighting. This system also works to a great standard. They function like more effective versions of hunter pets from World of Warcraft, but with a personality, different powers depending on who you have, and completely customisable gear. Companion missions can keep you involved with your companions story, something that is a welcome surprise. It’s great to be able to hear your companions thoughts and ideas whenever you go by something awesome or interesting, and it makes my character feel a lot more three-dimensional when she has a character to constantly bounce off of.
The combat is a mixed bag, to say the least. At the best of times, it is a badass explosion of Star Wars juiciness, all in a big bundle of love from the developers. Smuggler’s throw thermal detonators into a group being handled by a duel-wielding Jedi Knight, whilst a Jedi Consular hurls a chunk of the ground into a droids face. This is of course, topped off by a Trooper firing multiple grenade launcher rounds into an explosion of beauty. At the other end of the spectrum, there are serious problems with the combat. To start off, and much like Champions Online (I’ve found), It always felt like there was a second delay before my character actually followed out my commands, which can be overwhelmingly irritating, especially when I’m trying to chain attacks for effect. I’m not saying it doesn’t work, but it’s very frustrating. I also think that ability pacing is horrible. Within the first 10 levels I had every ability I felt I was ever going to use as a Consular. By level 12 my sage had the two healing spells that I would ever have to use in a flashpoint. It felt like in trying to make the starting experience totally awesome, with amazing, powerful characters, they forgot that there is another 40 levels of content to go.
With that note, let’s move onto the negatives that I’ve personally found.
To start with, melee combat feels clunky, unresponsive and quite honestly dull. Yes, leaping into combat and slashing an enemy in the face is totally badass the first time, but when you’re doing it every bloody time you leap into a group of mobs, it loses this grand feeling. I could barely play up to level 10 on a Sith Warrior without getting extraordinarily bored, and even though I loved the Consular, the two lightsaber attacks I got as a Sage are -completely- redundant, which is a shame, because the animations look so cool. I thought I was having a ball with my class, but when I rolled onto a Smuggler, I found myself having RIDICULOUS amounts of fun. Leaping into cover, looking up to blast someone in the face, or leaping out to kick ‘em in the nuts. The ranged combat felt amazingly satisfying, as it felt like stuff I was doing was counting. It felt like these abilities were laying down the pain, and I wasn’t just waving a rave stick around an enemy, dealing damage.
And finally, I come to my other main problem with this game, and it is probably going to stick with me until I finally get into the game proper - It didn’t feel like an MMO.
The RPG element is there. Dear god, it’s there, and it’s superb. The problem arises with the whole MMO aspect of it. The corridor zones, the single phases to continue the story that nobody else can go into, and the majority of talking being between you and your companion just doesn’t make it feel like an MMO. Each planet has specific zones, and the moment it dawned on me that this didn’t feel like an MMO was when I arrived on Coruscant and realised “Hang on a second, this reminds me of the first planet in KOTOR”. This doesn’t bother me, as I’ve always wanted KOTOR to continue, and it’s why I love this game, but if it feels like a single player RPG, I don’t get why I couldn’t have gotten KOTOR III.
So there are my thoughts. I want to illiterate that
I like I LOVE THIS GAME. I wait eagerly for a month to get my hands on it, and I never intend to let go. These are only first impressions, but seriously. If you are bored of WoW, or whatever you’re playing, or want to get into the business of MMO playing, this game will be the one to get you to love it.